Been up to some mean stuff lately. Getting commissions out of the way, workin' at the new J.O.B., and been getting back to drawing more stuff that I wanted to for the longest. Recently, I've been getting back into drawing Ruby, one of my most well-known and popular OC of mine. And I'm pretty sure you guys seen the post of this image. Last week, I gave you guys a small method to my madness, but this week, since people been asking me, you get a more in-depth viewpoint on how I do things now. So let's go!
1. Here's the base Raw sketch. I did this at work, so I had all the time in the world to get the lines I want. Being in this setting gives me liberty to try new things and be more adventurous, unlike at home when I can get lazy. XD So yeah, throw yo sketch in the scanner, level it out, yada yada.
2. I took the sketch in Painter X and inked it up using the cover pencil. Again, I chose to take my time. What worked with the inking process well is that I already had my lines established and that I don't have to guesstimate when zoomed all in on Painter. Unfortunately, Painter doesn't have a dual-screen mode allowing you to stay zoomed in on one monitor and in full view on the other.
3. Going to Photoshop CS3, I selected all the linework except the eyes, and cut out about 35% of the opacity on them. This is to give my lines a "color hold" look. Much easier method for color holds to me than all that masking and extra layer-making. XD
4. Droppin' the flats. I went ahead of myself and rendered the eyes, lips, and earrings just so I won't have to worry about them later. As you can see, I start my flats in darker tones. Reason being, if I'm having trouble with my palette selections or don't feel like picking colors, I just use a specialized layer (Overlay, Soft Light, etc.) and the color white for my highlights. But in this piece, I picked the colors.
5. Rendering. I took a small soft brush, changing the sizes depending on the strands, and started rendering the hair.
6. Then for highlights, I selected some small zig-zag areas for the shines, threw white on em, duplicated the layer, set the top layer to overlay, and gaussian blurred the bottom layer to a percentage I'm satisfied with.
7. Sexy skin renderin'! First stage of skin rendering, I put the initial highlights, using a soft brush with varying opacities.
8. Secondary skin highlights. Took a more opaque color and blended in the secondary highlights, giving it a realistic look.
9. Wash, rinse, and repeat! I rendered everything else in the same manner as I did on previous areas, added shines on the jewel, and threw on a purplish-tinted gradient layer over the whole image on 50% Linear Light to give it a variance in depth from the top to the bottom.
That's it! Hope you guys learn from this, and I may get my head chewed off from letting you know the secrets! That's how Bruce Lee got killed.